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Darkest dungeon 4 antiquarians
Darkest dungeon 4 antiquarians






darkest dungeon 4 antiquarians

We now have to pay off the treatmen the Sanitarium for the disease and possibily horrible quirk (forced curio interactions). Let's assume we get one negative trait and one disease, as it is common occurance. So now we return back to the hamlet with 4 antiquarians, 6000gp, +stress, and chances for negative quirks and diseases. Also there's a chance that one of the negative quirks on the antiquarians gets locked in which costs $$$ to treat. No rewards are paid out for aborted missions.

darkest dungeon 4 antiquarians

The game will still roll for quirks and diseases, plus the stress incured from aborting the mission. Let's say we drop 4 blues (9000gp) and we abort the mission. I highly doubt it would drop reliably orange trinkets which are worth 3750 gp. I haven't used this ability too much but it would probably drop greens (1500gp) or at best blues(2250gp). Trinket Scrounge costs 2 Units of time allowing all 4 antiquarians to produce a random trinket within 12 units of time. Hopefully u don't run into any hard mobs or a room battle.

darkest dungeon 4 antiquarians

Firstly you can't camp in the initial room, so the party has to travel to another room and have it cleared to camp.








Darkest dungeon 4 antiquarians